WEBINAR: Building a Foundation for LiveOps Success WEBINAR: Building a Foundation for LiveOps Success By Ella Romanos|2024-01-17T17:50:50+00:00January 17th, 2024|Tags: ella, liveops, production, webinar| Read More
WEBINAR: Making Data Count: How to use data authentically to improve your game WEBINAR: Making Data Count: How to use data authentically to improve your game By Oscar Clark|2023-07-26T22:53:12+00:00July 26th, 2023|Tags: data, liveops, oscar, webinar| Read More
WEBINAR: Why Should Indies Bother With Live Ops WEBINAR: Why Should Indies Bother With Live Ops By Oscar Clark|2022-01-10T12:20:57+00:00September 29th, 2020|Tags: liveops, oscar, retention, webinar| Read More
WEBINAR: Hype vs GAAS: Lessons for any #Gamedev WEBINAR: Hype vs GAAS: Lessons for any #Gamedev By Oscar Clark|2020-09-29T07:55:17+00:00September 29th, 2020|Tags: liveops, monetisation, oscar, retention, webinar| Read More
ARTICLE: Living Price and Promotion: Designing your live ops around what players actually value ARTICLE: Living Price and Promotion: Designing your live ops around what players actually value By Oscar Clark|2022-01-10T12:18:52+00:00August 6th, 2020|Tags: article, liveops, oscar| Read More
WEBINAR: What is Live Ops anyway? WEBINAR: What is Live Ops anyway? By Oscar Clark|2022-01-10T12:16:28+00:00July 24th, 2020|Tags: liveops, oscar, retention, webinar| Read More
ARTICLE: What is LiveOps, anyway? ARTICLE: What is LiveOps, anyway? By Oscar Clark|2022-01-10T12:12:56+00:00June 23rd, 2020|Tags: article, liveops, oscar| Read More
WEBINAR: Hypercasual vs GAAS WEBINAR: Hypercasual vs GAAS By Oscar Clark|2022-01-10T12:08:23+00:00May 27th, 2020|Tags: liveops, monetisation, oscar, retention, webinar| Read More