{"id":4349,"date":"2022-03-21T14:48:42","date_gmt":"2022-03-21T14:48:42","guid":{"rendered":"https:\/\/fundamentally.games\/knowledge-base\/?p=4349"},"modified":"2022-03-22T02:12:58","modified_gmt":"2022-03-22T02:12:58","slug":"article-how-to-use-esports-as-a-marketing-tool-for-your-game","status":"publish","type":"post","link":"https:\/\/fundamentally.games\/knowledge-base\/article-how-to-use-esports-as-a-marketing-tool-for-your-game\/","title":{"rendered":"ARTICLE: How to use esports as a marketing tool for your game"},"content":{"rendered":"<h3 style=\"text-align: center;\"><strong>How to use esports as a marketing tool for your game:<\/strong><\/h3>\n<p style=\"text-align: center;\">My history with esports has been an absolute rollercoaster of discovery, excitement and joy that all started<br \/>\nway back when I stumbled across a TV Channel in the UK showing an MLG Halo tournament. Much to the<br \/>\nshock of my incredibly young self at the time this was popular to the point where they had crowds for this<br \/>\nstuff! Crazy right? That hobby of mine that only about four or five kids at my primary school were into was<br \/>\nbeing shown on TV to an actual audience. The seriousness of this discovery only hit when I went down the<br \/>\nYouTube rabbit-hole of the then ridiculously successful Starcraft scene, which led to Quake, to Dota 1, to<br \/>\nCounter Strike 1.6. Instead of watching the earliest forms of gameplay walkthroughs, or the popular early form<br \/>\nof YouTube memes at the time I was watching reruns of Starcraft, highlights of the latest CS 1.6 matches or<br \/>\nanything in-between. It wasn\u2019t until I hit Sixth Form and worked on a Dota 2 League called \u2018Delota\u2019 with my<br \/>\nfriends Joe and Jamie that the true extent of what esports means was understood. I was learning about<br \/>\nsponsors, how to advertise the league, how to source teams and get them interested. All of this made me<br \/>\nthink: \u2018Hey, this is a whole bunch more than just the pros playing their awesome high level of gameplay\u2019 And<br \/>\nright I was. If you look at the esports scene now it\u2019s awash with tailored advertisements, huge collaborative<br \/>\nmerch lines, musical performances and prize-pools that attract every form of mainstream media.<\/p>\n<p style=\"text-align: center;\">What exactly is the point I\u2019m getting at you might ask? Marketing. Plain and simple. Not only is esports a great<br \/>\nway to keep your community alive post-launch, it\u2019s also phenomenal at showcasing your title to a wider<br \/>\naudience! Who doesn\u2019t love a two-fer? So, with this article of sorts I\u2019m going to somewhat attempt to break<br \/>\ndown the ways in which you (As the awesome dev or other games industry type you are) can make the most of<br \/>\nthe esports scene for your game. The important thing to remember is that all of this is meant to be scaled to<br \/>\nyour own project, your own community, and your own budget. We can\u2019t all be Valve or Riot Games. Another<br \/>\nthing this article does is serve as a way for me to get over my crippling sadness after losing many-a match<br \/>\nwhen I played on the Dota 2 and Overwatch teams for my university (I\u2019m still getting over our absolute<br \/>\nshellacking at the hands of Durham).<\/p>\n<p style=\"text-align: center;\">Anyhow before I draw myself into an endless pit of despair at my esports \u2018career\u2019 \u2013 Here goes nothing:<\/p>\n<p>&nbsp;<\/p>\n<h5 style=\"text-align: center;\">1- Create Hype!<\/h5>\n<p style=\"text-align: center;\">I\u2019m sure we\u2019re all familiar at this point just how far a good bit of hype can go. Hell, we\u2019re now in the age of<br \/>\ntrailers for trailers, for trailers. Its madness, but it works. Hype is the number one method to get people<br \/>\ntalking, and not just talking in circles that\u2019re already going to get hyped (That\u2019s awesome, but not the key bit<br \/>\nhere). The best bit is when they start talking to their friends who might not necessarily be involved in that<br \/>\nsphere of interest normally. I know I was a victim of this when I was first initiated into playing Fortnite, I\u2019d<br \/>\nalways been a PuBG guy but when one of my friends was like \u2018Hey, want to chill in Discord and watch the<br \/>\nFortnite tourney with that huge prize-pool\u2019 I thought why not. Well, here I am now a few years on with solid<br \/>\nplaytime every season.<\/p>\n<p style=\"text-align: center;\">When it comes to your own project, you need think to yourself just how you want this hype to go down. How<br \/>\nearly do you want to start publicising your event? Who do you want to aim it to first? Where are you going to<br \/>\ndo it? Some great examples would be in-game ads, maybe a temporary banner showcasing the date, what\u2019s at<br \/>\nstake and all that. The number one thing is that you can\u2019t be late with these things. Give people time not only<br \/>\nto consider if they want to watch it at all, but also if they want to consider competing! More competitors<br \/>\nshould mean more interest, and that means more hype.<\/p>\n<p>&nbsp;<\/p>\n<h5 style=\"text-align: center;\">2 \u2013 Be on brand<\/h5>\n<p style=\"text-align: center;\">Brand. No, not the game or the League of Legends champion. I mean straight up branding. This bit is<br \/>\nparamount to success as there\u2019s nothing a community of dedicated players dislike more than something that\u2019s<br \/>\noff-brand. This could be done through badly selected advertisements, the guests you get for your event, or just<br \/>\nhow the tone of the whole competition is set. This section isn\u2019t as in-depth as the other points here, but it\u2019s<br \/>\none that can link in with all of them. Create hype in a good way? You\u2019re on brand. So on, and so on. I think to<br \/>\nthis day a certain league is still recovering from having a specific \u2018DJ-K\u2019 perform at their inaugural season finals,<br \/>\nand that is absolutely something we all want to avoid.<\/p>\n<p>&nbsp;<\/p>\n<h5 style=\"text-align: center;\">3 \u2013 Highlight your community<\/h5>\n<p style=\"text-align: center;\">Your community is key. Sure, you don\u2019t have to kowtow to them if they\u2019re all saying you should nerf something<br \/>\nabout a facet of your game you know works just how you want it to, but when it comes to how much your<br \/>\ncommunity loves playing your title that\u2019s just a fact that cannot be ignored. No matter the size of your game<br \/>\nyou\u2019ll still attract content creators, MVP posters on Discords, and in more specific relation to this article,<br \/>\nplayers.<\/p>\n<p style=\"text-align: center;\">There\u2019s nothing your community will love more than a feeling that they\u2019re appreciated (Which they are!) What<br \/>\n\u2018highlighting\u2019 them means is obviously relative to what your project can allow. Is there a way to feature a<br \/>\ncontent creator in some sort of trailer for your event? Can you invite on a guest-commentator? What about<br \/>\nencouraging an art-contest? There are so many ways to do this, obviously this can go right back to the previous<br \/>\nsection about being on-brand. Highlight creators you\u2019re comfortable with but be careful not to alienate parts<br \/>\nof your community that\u2019re important to the hype levels, and thus the relevance of your game. All this lines up<br \/>\ninto some excellent free marketing, get those hashtags rolling!<\/p>\n<p>&nbsp;<\/p>\n<h5 style=\"text-align: center;\">4 \u2013 Collaborate<\/h5>\n<p style=\"text-align: center;\">Collaborating ties in the most to that message of being on brand as well as hype. Whilst this might not apply to<br \/>\nall projects out there as it often lends itself to requiring a bit more clout it\u2019s always important to keep it in<br \/>\nmind.<\/p>\n<p style=\"text-align: center;\">As esports gets more mainstream we\u2019re seeing equally mainstream organisations try and get involved, be that<br \/>\nthrough musical artists (I\u2019m still getting over seeing Darude play Sandstorm live at Dreamhack), the companies<br \/>\nthat get involved in advertisements for your event, or even through something more unique like a<br \/>\nmerchandise line that collaborates with an already established brand. The most famous example of this being<br \/>\nRiot\u2019s choice to team up with Louis Vuitton at the absolute high end of the spectrum for collabs. However,<br \/>\nthere\u2019s a great alternative to this that focuses on smaller brands with bespoke designs. Do a bit of researching,<br \/>\nfind some places doing great T-shirts, hoodies etc. and ask if they want to team up on a limited run to support<br \/>\nyour tournament and game, the results might surprise you! The added benefit of collaborations like this is<br \/>\nadding a lovely bit of FOMO (Fear of Missing Out) to your event. Again, you can probably get the gist of this<br \/>\nnow. Everything interlinks, and all of it comes together in a nice recipe to create a cacophony of awesome<br \/>\nmarketing opportunities.<\/p>\n<p style=\"text-align: center;\">Limited time and esports linked gameplay events? Twitch drops to get people back to playing? There are so<br \/>\nmany ways you can get players to feel that the event can benefit their gaming experience. Some of the best<br \/>\nexamples of this would be Valve\u2019s approach to \u2018Compendium\u2019 systems during their International event, or<br \/>\nRiot\u2019s weekly activated missions during Worlds. Not only do active players get a reason to engage with the<br \/>\nesports event, but you might just get in a bunch of new players looking to snag those rewards that the limited<br \/>\nevent is going to provide for them.<\/p>\n<p>&nbsp;<\/p>\n<h5 style=\"text-align: center;\">5 \u2013 Bring people to the game<\/h5>\n<p style=\"text-align: center;\">This one right here? This is the golden ticket, the heavy hitter, the one we\u2019ve all been waiting for. Because at<br \/>\nthe end of the day, what is it we really want from extra marketing? You said it stranger: Players. Chances are<br \/>\nwith the spotlight on your esports event there\u2019s going to be gamers out there that\u2019ll think to themselves \u2018Hey,<br \/>\nwhy don\u2019t I check that out too, it looks kinda fun\u2019 and that is exactly the goal we want to have! Not only will<br \/>\nnew players come to the game because of it but returning ones will re-install, hop-on and remember why they<br \/>\nenjoyed playing in the first place. You can always add to a desire for a player to want to check the game out<br \/>\nwith some limited time events that\u2019ll give players some rewards for playing during the window of the esports<br \/>\nevent at hand such as XP boosts, exclusive cosmetics and so on. If all goes well, a number of these new arrivals<br \/>\nor returning gamers will stick around for longer, which in turn helps the health of the game as a whole.<br \/>\nAs #Gamedevs we all know that it&#8217;s the community that decides if your game has the potential to head<br \/>\ntowards producing esports activities through competitive play. However, you know your own game has<br \/>\npotential so be sure to plan ahead for any opportunity that arises.<\/p>\n<p style=\"text-align: center;\">That being said, hopefully you all get my drift. Marketing is key to the success of your game, and esports is a<br \/>\nway to supplement an already existing marketing campaign. It really is that simple! Now, again, this is<br \/>\ncompletely relative to the size, scale, and budget available to your game, but the main fundamentals stay the<br \/>\nsame. The main thing to remember however if you do come around to planning and hosting your own event is<br \/>\nto make sure to keep it enjoyable. Don\u2019t risk making the event seem boring, uninspired, or just a very obvious<br \/>\nattempt at getting people to try the game out. If you keep the community and the game at the top of the<br \/>\nesports iceberg so to speak it\u2019ll all work out great!<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\">If you are interested in learning more about this Ben will be doing a free webinar on the topic on March 29th<br \/>\nsee https:\/\/esport-gamedev.eventbrite.co.uk for details.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How to use esports as a marketing tool for your game: My history with esports has been an absolute rollercoaster of discovery, excitement and joy that all started way back when I stumbled across a  [&#8230;]<\/p>\n","protected":false},"author":1,"featured_media":4350,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_cbd_carousel_blocks":"[]","_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[109,110,43],"class_list":["post-4349","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general","tag-ben","tag-esports","tag-marketing"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v21.4 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>ARTICLE: How to use esports as a marketing tool for your game - Fundamentally Games<\/title>\n<meta name=\"description\" content=\"THE LIVEOPS PUBLISHER Bringing Games to Live\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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