{"id":2496,"date":"2020-06-23T12:06:14","date_gmt":"2020-06-23T12:06:14","guid":{"rendered":"https:\/\/fundamentally.games\/knowledge-base\/?p=2496"},"modified":"2022-01-10T12:13:49","modified_gmt":"2022-01-10T12:13:49","slug":"podcast-mobile-gamedev-playbook-episode-6-understanding-player-motivations-and-archetypes-with-rovio-and-fundamentally-games","status":"publish","type":"post","link":"https:\/\/fundamentally.games\/knowledge-base\/podcast-mobile-gamedev-playbook-episode-6-understanding-player-motivations-and-archetypes-with-rovio-and-fundamentally-games\/","title":{"rendered":"PODCAST: Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally Games"},"content":{"rendered":"<p>[fusion_builder_container background_parallax=&#8221;none&#8221; enable_mobile=&#8221;no&#8221; parallax_speed=&#8221;0.3&#8243; background_repeat=&#8221;no-repeat&#8221; background_position=&#8221;left top&#8221; video_aspect_ratio=&#8221;16:9&#8243; video_mute=&#8221;yes&#8221; video_loop=&#8221;yes&#8221; fade=&#8221;no&#8221; padding_top=&#8221;20&#8243; padding_bottom=&#8221;20&#8243; hundred_percent=&#8221;no&#8221; equal_height_columns=&#8221;no&#8221; hide_on_mobile=&#8221;no&#8221; type=&#8221;legacy&#8221; border_sizes_top=&#8221;0px&#8221; border_sizes_bottom=&#8221;0px&#8221; border_sizes_left=&#8221;0px&#8221; border_sizes_right=&#8221;0px&#8221;][fusion_builder_row][fusion_builder_column type=&#8221;1_1&#8243; layout=&#8221;1_1&#8243; spacing=&#8221;yes&#8221; center_content=&#8221;no&#8221; hover_type=&#8221;none&#8221; link=&#8221;&#8221; min_height=&#8221;&#8221; hide_on_mobile=&#8221;no&#8221; class=&#8221;&#8221; id=&#8221;&#8221; background_color=&#8221;&#8221; background_image=&#8221;&#8221; background_position=&#8221;left top&#8221; undefined=&#8221;&#8221; background_repeat=&#8221;no-repeat&#8221; border_color=&#8221;&#8221; border_style=&#8221;solid&#8221; border_position=&#8221;all&#8221; padding_top=&#8221;0px&#8221; padding_right=&#8221;10%&#8221; padding_bottom=&#8221;0px&#8221; padding_left=&#8221;10%&#8221; margin_top=&#8221;&#8221; margin_bottom=&#8221;&#8221; animation_type=&#8221;&#8221; animation_direction=&#8221;left&#8221; animation_speed=&#8221;0.1&#8243; animation_offset=&#8221;&#8221; last=&#8221;true&#8221; border_sizes_top=&#8221;0&#8243; border_sizes_bottom=&#8221;0&#8243; border_sizes_left=&#8221;0&#8243; border_sizes_right=&#8221;0&#8243; first=&#8221;true&#8221;][fusion_title title_type=&#8221;text&#8221; rotation_effect=&#8221;bounceIn&#8221; display_time=&#8221;1200&#8243; highlight_effect=&#8221;circle&#8221; loop_animation=&#8221;off&#8221; highlight_width=&#8221;9&#8243; highlight_top_margin=&#8221;0&#8243; before_text=&#8221;&#8221; rotation_text=&#8221;&#8221; highlight_text=&#8221;&#8221; after_text=&#8221;&#8221; hide_on_mobile=&#8221;small-visibility,medium-visibility,large-visibility&#8221; class=&#8221;&#8221; id=&#8221;&#8221; content_align=&#8221;center&#8221; size=&#8221;1&#8243; font_size=&#8221;&#8221; animated_font_size=&#8221;&#8221; fusion_font_family_title_font=&#8221;&#8221; fusion_font_subset_title_font=&#8221;&#8221; fusion_font_variant_title_font=&#8221;&#8221; line_height=&#8221;&#8221; letter_spacing=&#8221;&#8221; margin_top=&#8221;&#8221; margin_bottom=&#8221;&#8221; margin_top_mobile=&#8221;&#8221; margin_bottom_mobile=&#8221;&#8221; text_color=&#8221;&#8221; animated_text_color=&#8221;&#8221; highlight_color=&#8221;&#8221; style_type=&#8221;none&#8221; sep_color=&#8221;&#8221; animation_type=&#8221;&#8221; animation_direction=&#8221;left&#8221; animation_speed=&#8221;0.3&#8243; animation_offset=&#8221;&#8221; margin_top_small=&#8221;&#8221; margin_bottom_small=&#8221;&#8221;]<\/p>\n<h1>Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally Games<\/h1>\n<p>[\/fusion_title][fusion_separator style_type=&#8221;none&#8221; hide_on_mobile=&#8221;small-visibility,medium-visibility,large-visibility&#8221; class=&#8221;&#8221; id=&#8221;&#8221; sep_color=&#8221;&#8221; top_margin=&#8221;20px&#8221; bottom_margin=&#8221;&#8221; border_size=&#8221;&#8221; icon=&#8221;&#8221; icon_circle=&#8221;&#8221; icon_circle_color=&#8221;&#8221; width=&#8221;&#8221; alignment=&#8221;center&#8221; \/][fusion_text columns=&#8221;&#8221; column_min_width=&#8221;&#8221; column_spacing=&#8221;&#8221; rule_style=&#8221;default&#8221; rule_size=&#8221;&#8221; rule_color=&#8221;&#8221; hide_on_mobile=&#8221;small-visibility,medium-visibility,large-visibility&#8221; class=&#8221;&#8221; id=&#8221;&#8221; animation_type=&#8221;&#8221; animation_direction=&#8221;left&#8221; animation_speed=&#8221;0.3&#8243; animation_offset=&#8221;&#8221;]<\/p>\n<p style=\"font-weight: 16px; letter-spacing: 2px; text-align: center;\">Oscar Clark \u00a0 \u2022\u00a0 June, 2020<\/p>\n<p>[\/fusion_text][fusion_separator style_type=&#8221;none&#8221; top_margin=&#8221;50px&#8221; alignment=&#8221;center&#8221; \/][fusion_text columns=&#8221;&#8221; column_min_width=&#8221;&#8221; column_spacing=&#8221;&#8221; rule_style=&#8221;default&#8221; rule_size=&#8221;&#8221; rule_color=&#8221;&#8221; content_alignment_medium=&#8221;&#8221; content_alignment_small=&#8221;&#8221; content_alignment=&#8221;&#8221; hide_on_mobile=&#8221;small-visibility,medium-visibility,large-visibility&#8221; sticky_display=&#8221;normal,sticky&#8221; class=&#8221;&#8221; id=&#8221;&#8221; font_size=&#8221;&#8221; fusion_font_family_text_font=&#8221;&#8221; fusion_font_variant_text_font=&#8221;&#8221; line_height=&#8221;&#8221; letter_spacing=&#8221;&#8221; text_color=&#8221;&#8221; animation_type=&#8221;&#8221; animation_direction=&#8221;left&#8221; animation_speed=&#8221;0.3&#8243; animation_offset=&#8221;&#8221;]<\/p>\n<p>Episode 6 of The Mobile GameDev Playbook looks at player archetypes and motivations and how these essential insights are being factored into game development. The podcast explores how game designers develop insight into their player types, as well as some of the most recent developments in player types and motivation metrics. Podcast guests Rovio and Fundamentally Games, help provide further insight into their own experiences and what they\u2019ve learnt when it comes to designing games for specific audiences.<\/p>\n<h3><strong>Topics covered in this episode:<\/strong><\/h3>\n<p><strong>1.<\/strong> GameRefinery\u2019s take on Player Motivations &amp; Archetypes<\/p>\n<p><strong>2. <\/strong>Why understanding player motivations is so important<\/p>\n<p><strong>3.<\/strong> The guests\u2019 thoughts on do they themselves fit into a set of archetypes<\/p>\n<p><strong>4. <\/strong>How player archetypes can inspire new concepts and ways to engage a broader audience<\/p>\n<p><strong>5. <\/strong>Rovio and how their studios master the audience that they\u2019re designing games for<\/p>\n<p><strong>6.<\/strong> Innovation in mobile games<\/p>\n<p>[\/fusion_text][fusion_text columns=&#8221;&#8221; column_min_width=&#8221;&#8221; column_spacing=&#8221;&#8221; rule_style=&#8221;default&#8221; rule_size=&#8221;&#8221; rule_color=&#8221;&#8221; hide_on_mobile=&#8221;small-visibility,medium-visibility,large-visibility&#8221; class=&#8221;&#8221; id=&#8221;&#8221; animation_type=&#8221;&#8221; animation_direction=&#8221;left&#8221; animation_speed=&#8221;0.3&#8243; animation_offset=&#8221;&#8221;]<\/p>\n<h3 style=\"text-align: center;\"><a href=\"https:\/\/www.gamerefinery.com\/mobile-gamedev-playbook-episode-6-understanding-player-motivations-and-archetypes-with-rovio-and-fundamentally-games\/\">Link to podcast here<\/a><\/h3>\n<p>[\/fusion_text][fusion_separator style_type=&#8221;none&#8221; top_margin=&#8221;30px&#8221; alignment=&#8221;center&#8221; \/][fusion_text columns=&#8221;&#8221; column_min_width=&#8221;&#8221; column_spacing=&#8221;&#8221; rule_style=&#8221;default&#8221; rule_size=&#8221;&#8221; rule_color=&#8221;&#8221; hide_on_mobile=&#8221;small-visibility,medium-visibility,large-visibility&#8221; class=&#8221;&#8221; id=&#8221;&#8221; animation_type=&#8221;&#8221; animation_direction=&#8221;left&#8221; animation_speed=&#8221;0.3&#8243; animation_offset=&#8221;&#8221;]<\/p>\n<p style=\"font-weight: 16px; letter-spacing: 2px; text-align: center;\">Oscar Clark \u00a0 \u2022\u00a0 June, 2020<\/p>\n<p>[\/fusion_text][fusion_separator style_type=&#8221;none&#8221; top_margin=&#8221;50px&#8221; alignment=&#8221;center&#8221; \/][fusion_social_links show_custom=&#8221;no&#8221; \/][\/fusion_builder_column][\/fusion_builder_row][\/fusion_builder_container]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[fusion_builder_container background_parallax=&#8221;none&#8221; enable_mobile=&#8221;no&#8221; parallax_speed=&#8221;0.3&#8243; background_repeat=&#8221;no-repeat&#8221; background_position=&#8221;left top&#8221; video_aspect_ratio=&#8221;16:9&#8243; video_mute=&#8221;yes&#8221; video_loop=&#8221;yes&#8221; fade=&#8221;no&#8221; padding_top=&#8221;20&#8243; padding_bottom=&#8221;20&#8243; hundred_percent=&#8221;no&#8221; 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[&#8230;]<\/p>\n","protected":false},"author":3,"featured_media":2499,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_cbd_carousel_blocks":"[]","_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[66,65],"class_list":["post-2496","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general","tag-oscar","tag-podcast"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v21.4 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>PODCAST: Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally Games - Fundamentally Games<\/title>\n<meta name=\"description\" content=\"THE LIVEOPS PUBLISHER Bringing Games to Live\" \/>\n<meta name=\"robots\" content=\"index, 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