{"id":1878,"date":"2018-11-20T17:18:41","date_gmt":"2018-11-20T17:18:41","guid":{"rendered":"https:\/\/fundamentally.games\/knowledge-base\/?p=1878"},"modified":"2020-05-21T15:40:21","modified_gmt":"2020-05-21T15:40:21","slug":"book-the-gamedev-budgeting-handbook-by-michael-futter","status":"publish","type":"post","link":"https:\/\/fundamentally.games\/knowledge-base\/book-the-gamedev-budgeting-handbook-by-michael-futter\/","title":{"rendered":"BOOK: The GameDev Budgeting Handbook by Michael Futter"},"content":{"rendered":"<p>[fusion_builder_container background_parallax=&#8221;none&#8221; enable_mobile=&#8221;no&#8221; parallax_speed=&#8221;0.3&#8243; background_repeat=&#8221;no-repeat&#8221; background_position=&#8221;left top&#8221; video_aspect_ratio=&#8221;16:9&#8243; video_mute=&#8221;yes&#8221; video_loop=&#8221;yes&#8221; fade=&#8221;no&#8221; border_size=&#8221;0px&#8221; padding_top=&#8221;20&#8243; padding_bottom=&#8221;20&#8243; hundred_percent=&#8221;no&#8221; equal_height_columns=&#8221;no&#8221; 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animation_type=&#8221;&#8221; animation_direction=&#8221;left&#8221; animation_speed=&#8221;0.3&#8243; animation_offset=&#8221;&#8221;]<\/p>\n<h1 id=\"title\" class=\"a-size-large a-spacing-none\"><span id=\"ebooksProductTitle\" class=\"a-size-extra-large\">The GameDev Budgeting Handbook: <\/span><span id=\"ebooksProductTitle\" class=\"a-size-extra-large\">How to finish your game in time and on budget by Michael Futter<\/span><\/h1>\n<p>[\/fusion_title][fusion_separator style_type=&#8221;none&#8221; hide_on_mobile=&#8221;small-visibility,medium-visibility,large-visibility&#8221; class=&#8221;&#8221; id=&#8221;&#8221; sep_color=&#8221;&#8221; top_margin=&#8221;20px&#8221; bottom_margin=&#8221;&#8221; border_size=&#8221;&#8221; icon=&#8221;&#8221; icon_circle=&#8221;&#8221; icon_circle_color=&#8221;&#8221; width=&#8221;&#8221; alignment=&#8221;center&#8221; \/][fusion_text columns=&#8221;&#8221; column_min_width=&#8221;&#8221; column_spacing=&#8221;&#8221; rule_style=&#8221;default&#8221; rule_size=&#8221;&#8221; rule_color=&#8221;&#8221; hide_on_mobile=&#8221;small-visibility,medium-visibility,large-visibility&#8221; class=&#8221;&#8221; id=&#8221;&#8221; animation_type=&#8221;&#8221; animation_direction=&#8221;left&#8221; animation_speed=&#8221;0.3&#8243; animation_offset=&#8221;&#8221;]<\/p>\n<p style=\"font-weight: 16px; letter-spacing: 2px; text-align: center;\">Ella Romanos\u00a0 \u00a0\u2022\u00a0 November, 2018<\/p>\n<p>[\/fusion_text][fusion_separator style_type=&#8221;none&#8221; top_margin=&#8221;50px&#8221; alignment=&#8221;center&#8221; \/][\/fusion_builder_column][\/fusion_builder_row][\/fusion_builder_container][fusion_builder_container background_parallax=&#8221;none&#8221; enable_mobile=&#8221;no&#8221; parallax_speed=&#8221;0.3&#8243; background_repeat=&#8221;no-repeat&#8221; background_position=&#8221;left top&#8221; video_aspect_ratio=&#8221;16:9&#8243; video_mute=&#8221;yes&#8221; video_loop=&#8221;yes&#8221; fade=&#8221;no&#8221; border_size=&#8221;0px&#8221; padding_top=&#8221;20&#8243; padding_bottom=&#8221;20&#8243; hundred_percent=&#8221;no&#8221; equal_height_columns=&#8221;no&#8221; hide_on_mobile=&#8221;no&#8221;][fusion_builder_row][fusion_builder_column type=&#8221;1_2&#8243; layout=&#8221;1_1&#8243; spacing=&#8221;yes&#8221; center_content=&#8221;no&#8221; hover_type=&#8221;none&#8221; link=&#8221;&#8221; min_height=&#8221;&#8221; hide_on_mobile=&#8221;no&#8221; class=&#8221;&#8221; id=&#8221;&#8221; background_color=&#8221;&#8221; background_image=&#8221;&#8221; background_position=&#8221;left top&#8221; undefined=&#8221;&#8221; background_repeat=&#8221;no-repeat&#8221; border_size=&#8221;0&#8243; border_color=&#8221;&#8221; border_style=&#8221;solid&#8221; border_position=&#8221;all&#8221; padding_top=&#8221;0px&#8221; padding_right=&#8221;10%&#8221; padding_bottom=&#8221;0px&#8221; padding_left=&#8221;10%&#8221; margin_top=&#8221;&#8221; margin_bottom=&#8221;&#8221; animation_type=&#8221;&#8221; animation_direction=&#8221;left&#8221; animation_speed=&#8221;0.1&#8243; animation_offset=&#8221;&#8221; last=&#8221;no&#8221;][fusion_text columns=&#8221;&#8221; column_min_width=&#8221;&#8221; column_spacing=&#8221;&#8221; rule_style=&#8221;default&#8221; rule_size=&#8221;&#8221; rule_color=&#8221;&#8221; hide_on_mobile=&#8221;small-visibility,medium-visibility,large-visibility&#8221; class=&#8221;&#8221; id=&#8221;&#8221; animation_type=&#8221;&#8221; animation_direction=&#8221;left&#8221; animation_speed=&#8221;0.3&#8243; animation_offset=&#8221;&#8221;]<\/p>\n<div class=\"content clear pb30 mb30\">\n<h3><strong>Buy it now on <a href=\"http:\/\/www.gamedevbizbook.com\">gamedevbizbook.com<\/a><\/strong><\/h3>\n<div class=\"content clear pb30 mb30\">\n<p><strong>Written by Michael Futter, contributors include Fundamentally Games&#8217; CCO Ella Romanos<\/strong><\/p>\n<p><span class=\"lead\">An extension of the\u00a0<strong><i>The GameDev Business Handbook<\/i><\/strong>, this digital-only book dives through a project budget and shines a light on the various costs involved. Featuring all new interviews with those out there doing the jobs, the new book covers\u2026<\/span><\/p>\n<ul>\n<li>Getting started with budgeting<\/li>\n<li>Figuring out if your budget is reasonable<\/li>\n<li>Determining whether you should hire an employee or contractor (with legal considerations for US, UK, and Canadian employers)<\/li>\n<li>Understanding what publishers will pay for and what you\u2019ll need to handle on your own<\/li>\n<li>Learning about paying for music in your game<\/li>\n<li>Contracting with voice actors and understanding related costs<\/li>\n<li>Finding the right fit for your PR and marketing needs<\/li>\n<li>All the tools and subscription fees that add up quickly<\/li>\n<li>Understanding when to talk to an attorney and accountant along the way<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p>[\/fusion_text][\/fusion_builder_column][fusion_builder_column type=&#8221;1_2&#8243; layout=&#8221;1_1&#8243; spacing=&#8221;yes&#8221; center_content=&#8221;no&#8221; 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[&#8230;]<\/p>\n","protected":false},"author":1,"featured_media":1873,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_cbd_carousel_blocks":"[]","_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[74,69,45],"class_list":["post-1878","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general","tag-book","tag-ella","tag-production"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v21.4 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>BOOK: The GameDev Budgeting Handbook by Michael Futter - Fundamentally Games<\/title>\n<meta name=\"description\" content=\"THE LIVEOPS PUBLISHER Bringing Games to Live\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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