Breaking the UA Glass-Ceiling
Oscar Clark • May 11th 2021
The games industry has seen tremendous change since the introduction of Apple’s App Store in 2008, and not just on the mobile side of the market.
Since that time, we have seen a huge rise in the power of Games-as-a-Service on one side, but on the other we have the rise of simpler, ad-funded, hyper-casual experiences.
Too many developers reach a glass ceiling that prevents them from reaching their true potential. This is because they can’t easily prove the ability of their game to make a profitable return to their investors, publishers or UA funders until after they go live.
In this FREE webinar, Oscar breaks the glass ceiling on everything UA, bringing some key pointers as to how you can improve, or add to your current UA approach
Oscar Clark • May 11th 2021